Wednesday, October 12, 2011

Overall, I would say the world is changing for good. When the United States first started off as a nation of freedom, colored people and women were subjected to remain inferior; as well as youngsters and poor people who couldn’t pay tax. However as the phase of world developed, the United States started to aim for equality. The Brown vs. Board of Education has ended segregation of colored people and white people. The twenty-sixth amendment has provided voting rights to people above age of 18. The nineteenth amendment has granted women the right to vote, providing them with equal political power as men. All these cases and laws show us that the world is changing towards the equal representation of people. Yet, even under these changes, some part of world remains misrepresented such as women in pop culture. In the newly developing virtual world of gaming, even though every player is placed on the same circumstances, the fixed look of characters definitely misrepresents the look of women.

Among many pop culture items, game is a rapidly advancing one. Through the research, it turns out that the gaming industry has been increasing 10.3 percent annually and the business is expected to be 68 billion dollars in 2012. (Source) It’s clear that the gaming field will soon develop as massive as other pop culture items such as TV shows, internet, and movies. Thus how women are represented in game will greatly affect general overall view of women in real life.

One undeniable positive of game is ‘equality’ it provides to players in the virtual world. To start off, let’s divide the game into two types; first person shooter and role-playing games. First person shooter games mostly put every player into same conditions; character look, the motion, general statistics of character. In popular video games like Call of Duty, Halo, and Medal of Honor, all players play as male characters in a same suit, same height and same motion. Why did the game creators place players in same conditions? It is very obvious that by putting each player in same condition, the only factor that affects how well players do in game is their skill. If one player’s character was taller, he has higher chance of getting killed because there is higher chance of getting hit by a bullet. Thus, just because a player is a woman in real life does not mean she gets disadvantaged in the game; all players are equal in the game. In role-playing games, players are put into similar conditions just like they are in first person shooter games. Regardless of gender, every player can do same quest, hunting, and can even choose to do same in-game-jobs such as warrior, archer, and magician. In the virtual world, every player is given same chance and opportunity to play his/her way out of the game.

Whereas these equalities the game provide to women can be seen as positive. The game also makes us to question how the gaming sets up bias against women in real life. In role-playing games, players can choose their own look; every player gets to choose how they want to be look to the other players. Not only the game only provides certain fixed looks of female characters, usually slim and skimpy looking, but also women players, themselves, also want to look the best as possible. Thus almost every woman character in game looks slim and skimpy. It’s questionable to say that what people see in game will affect what they expect to see in real life. However, it’s no doubt that this trend sets up a prejudice that every woman must look slim, and sexy. This problem exists in some first person shooter games as well where players can choose to play as a female character. Just like they look in role-playing games, first person shooter female characters look just as slim and skimpy.

This representation of women as described above conflicts with real representation of women in pop culture. Yes, women can do things men can do. However, not all women look skimpy and slim; that’s what men expect or want women to be. The game creators focused on commodifying women to attract more people to the game. Their focus is on making a lot of money not on correctly representing the real aspects of women. By using the fact that in the virtual world of gaming, people can be who they want and look how they want to be look, the game creators have turned aspects of women into a market item.

Gaming is largely developing industry. Yet the fact that the game creators are focusing on commodifying women to prosper their industry remains as a huge challenge for feminists. To better represent women in pop culture, feminists need to work not only on equality of each player in gaming but also the correct representation of individuals. However, the game creators will keep on commodifying women characters to attract more players into their dream world and the issue won’t be an easy problem to solve.

5 comments:

  1. The intended audience is online gamers
    One concern I have is the placement of the pictures. I want to post a picture of female game character but where should I place it to effectively draw the audience?

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  2. 1. The pop culture item Jason is examining is gaming.
    2. His main point is that gaming does not represent women how it should, although it will have a huge influence on how women are viewed in society. He says, "how women are represented in game will greatly affect general overall view of women in real life." His main claim is mostly clear, although in the beginning he talks about how women can have equality in games but then he goes on to say how they are objectified to be skimpy. I got a little lost in the middle of the blog as to what he is saying.
    3. The audience of online gamers is taken into account. I don't know much about online gaming so I was a little confused, but I feel as if I knew more about the topic, then I would have understood the blog better.
    4. There are no visual elements. Maybe, you could put a picture of the characters who look equal when you're talking about them by that paragraph. And then when you're talking about women being skimpy in video games you can put a picture of them.
    5. The question was answered in number 4.

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  3. 1. Jason is talking about gaming and how it can misrepresent women.
    2. I think you had a good main point at the beginning, "In the newly developing virtual world of gaming, even though every player is placed on the same circumstances, the fixed look of characters definitely misrepresents the look of women." You talk about equality of women in games but also how they are misrepresented. So I'm not sure if games are good or bad or both.
    3. I think your addressed audience is good because gamers probably understand what you're talking about.
    4. and 5. -> Maybe pull up a picture of a game where all the characters are represented equally, and then one later where girls are objectified.

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  4. This comment has been removed by the author.

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  5. Just saying, I don't think the use of the word "colored" is accepted vernacular nowadays. You should probably change it to minorities or some other word, just kind of weird to use lol.
    1. Well there is no real specific item, its just the gaming industry as a whole with a few specific examples.
    2. "Yet the fact that the game creators are focusing on commodifying women to prosper their industry remains as a huge challenge for feminists." The claim is clear that the game industry needs to change and stop objectifying women.
    3. The author does mention a lot about online gamers and does accommodate them by mentioning the games they play. Most people wouldn't be interested in such an article unless they were online gamers themselves.
    4. At this point there are no visual elements, but Jason's question is asking help of where to put these elements.
    5. To answer your question, maybe you should add a game poster near the FPS section to show exactly what you're talking about when you say they are along the same height and weight. Also when you start mentioning how women are always in skimpy clothing, you should add a picture or game trailer where all the women are wrongly objectified into looking like tramps with skimpy clothing.

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